Every great game
has a core.

Digital CoreIT develops and publishes its own games for PC and mobile. We build the titles, the technology underneath them, and take them all the way to release ourselves.

About us

Developer and publisher

A small, senior team that builds its own games and takes them to market — production, technology and release under one roof. No layers of hand-off: the people who plan the work are the people who do it.

Engineering first

Systems built to be maintained, not just demoed. Clean architecture from the first commit, documented as it goes.

Full ownership

Everyone here owns systems from first prototype through to the live build. Nothing gets thrown over a wall half-finished.

Built to scale

Technology that holds up when the player count moves a decimal place — load-tested before it reaches production.

What we do

We build it, and we ship it

Everything a title needs, from first prototype to live service, handled in-house on technology we own. We occasionally collaborate with external teams on selected projects.

01

Game development

Full-cycle development of our own titles: prototype, production, polish and release across PC and mobile.

02

Publishing

Store presence, certification and release management for our own titles — from first submission through launch day and beyond.

03

Engine & tooling

Custom tooling, pipeline automation and editor extensions that cut iteration time for the whole team.

04

Backend & live ops

Multiplayer services, accounts, telemetry and the operational tooling needed to actually run a live title.

05

Ports & certification

Platform ports, submission prep and quality assurance across every platform we ship to.

06

Launch & community

Store pages, beta programmes, creator outreach and the player-facing side of a release once it is live.

Pipeline

What is on the board

Three projects are moving through the studio right now, with Project Obsidian as our main production. The names below are internal working titles the team uses day to day, not the final names of the games.

01

Project Obsidian Flagship

Tactical shooter · PC

Production

02

Project Vector

Endless runner · iOS / Android

Pre-production

03

Project Lattice

Simulation · PC

Concept

// Working titles only — final names are announced at reveal.
// Stages: concept → pre-production → production → release.

Contact

Get in touch

Partnerships, co-development, technology questions or press — write to us directly. We read everything.

Office

Tallinn, Estonia

Narva mnt 13-27-1
10151 Tallinn
Estonia