Engineering first
Systems built to be maintained, not just demoed. Clean architecture from the first commit, documented as it goes.
Digital CoreIT builds games and publishes them. We develop our own titles on technology we own, and we take on external projects as a publishing partner — funding, release and live operations included.
About us
A small, senior team sitting on both sides of the table — we know what a studio needs from a publisher because we run production ourselves. No layers of hand-off: the people who plan the work are the people who do it.
Systems built to be maintained, not just demoed. Clean architecture from the first commit, documented as it goes.
Clear scope, honest timelines and communication that does not need chasing. We tell you when something slips.
Technology that holds up when the player count moves a decimal place — load-tested before it reaches production.
What we do
Two halves of one company. Development for the projects we run ourselves, publishing for the studios we back — and the same technology underneath both.
01
Full-cycle and co-development work: prototype, production, polish and release across PC, console and mobile.
02
Milestone-based funding, storefront strategy, certification and release management — with terms written to keep your IP yours.
03
Custom tooling, pipeline automation and editor extensions that cut iteration time for the whole team.
04
Multiplayer services, accounts, telemetry and the operational tooling needed to actually run a live title.
05
Platform ports, submission prep and quality assurance across every target you need to hit.
06
Store pages, beta programmes, creator outreach and the player-facing side of a release once it is live.
Pipeline
Three projects moving through the studio right now — two of our own and one we are publishing for an external team. The names below are internal working titles the team uses day to day, not the final names of the games.
01
In-house title · Tactical shooter · PC
02
In-house title · Endless runner · iOS / Android
03
Published title · Simulation · PC
// Working titles only — final names are announced at reveal.
// Stages: concept → pre-production → production → release.
Contact
Partnerships, co-development, technology questions or press — write to us directly. We read everything.
Partnerships, co-development, technology questions and press.
Headquarters
Evanston, Wyoming
Digital CoreIT LLC
927 Main Street #300
Evanston, WY 82930
United States